
About this script
Put bounties in your players' hands. Nexus Bounty is a full contract system for PvP and PvE missions — post rewards, hunt targets, climb the leaderboard, and enforce consequences across your server — all from a sleek, purpose-built tablet UI.
PvP Contract System
Players post bounties on rivals with custom rewards, images, and roleplay hints. Civil contracts open to all, police contracts restricted to officers. Set durations (1h, 3h, 12h, 24h or custom), minimum amounts, and expiration auto-cleanup.
Live Target Tracking
Hunters accept contracts and track targets on the map. Proximity blips reveal position when close enough, then fade with cooldowns to keep the hunt tense. Auto-cleanup if targets disconnect — zero dead contracts.
PvE NPC Missions
Pre-defined NPC templates with custom models, rewards, and spawn pools. Configure aggression and police alert probability per NPC. Max active bounties on the board, all tied to death detection and automatic payouts.
Complete Bounty Tablet
One in-world tablet, full feature set: home stats, create contracts with name search and image URLs, browse active bounties, manage your contracts, view the leaderboard — everything you need in one place.
Leaderboard & Rankings
Top bounty hunters ranked by contracts completed and total earnings. Real competition, real consequences. See who the most feared hunters are on your server.
True Multi-Framework Support
Native support for both ESX and QBCore with zero bridges or patches. Pick your framework in config and go. Server-side validation on all money transactions — no client-side bypass possible.
Nexus Bounty — Player-Driven Bounty System for FiveM
Every city needs consequences. Nexus Bounty puts a full bounty contract system in your players' hands — post rewards on rivals, hunt down targets for cash, and climb the leaderboard as the most feared bounty hunter in the server. All from a sleek, purpose-built tablet UI.
PvP contracts between players. PvE missions against NPCs. Real money. Real leaderboards. One fully configurable system.
TL;DR
- PvP Contract System
- Live Target Tracking
- PvE NPC Missions
- Complete Bounty Tablet
- ESX or QBCore
Requirements
- es_extended (ESX) or qb-core (QBCore)
- oxmysql
- OneSync enabled
FAQ
Can players post bounties on anyone?
Yes, with civil contracts. Police-type contracts are restricted to officers only and enforced server-side. Players cannot post bounties on themselves.
What happens if a target disconnects?
Tracking stops immediately and the blip disappears. The contract stays active until it expires or is manually deleted, but hunters can't track offline targets.
How long does the proximity blip show?
The blip reveals the target's position for a few seconds when a hunter gets within configurable distance, then goes dark for 30 seconds — keeping hunts tense, not trivial.
Can I customize NPC bounties?
Yes — define NPC templates with custom models, reward amounts, spawn locations, aggression levels, and police alert probability — all in config.
Are all transactions server-side validated?
Yes. All money transactions are server-side validated using framework callbacks. Players cannot bypass payouts or steal money.
Is it escrow protected?
Yes, this script uses CFX.re's official escrow system to protect your purchase from theft and unauthorized use.


